BEAT THE CLOCK, TO TURN THE LOCK

Step into Escape Room 831, where you have just 60 minutes to crack codes, solve puzzles, and escape before time runs out. All experiences are private. Feel your heart race as you search for hidden clues and unravel mind-bending challenges. Every corner holds a secret. Every object could be your key to freedom.

Designed for groups of 2-8 players, each room tests your problem-solving skills and teamwork. Trust your instincts, think outside the box, and remember – observation is everything. The question isn’t whether you can solve the puzzles… it’s whether you can do it in time.

ESCAPE ROOM ADVENTURE GUIDE

ALSO KNOWN AS THE HOUSE RULES

Brain Power, Activated

Our puzzles are designed for wit, not wrestle! Two fingers are all you need to unlock the mysteries – no heavy lifting required. Think Sherlock Holmes, not Superman!

60 Minutes of Mystery

Your team has exactly one hour to crack the codes, solve the puzzles, and complete your mission. Will you emerge victorious?

Safety First, Fun Always

All exit doors remain unlocked throughout your adventure, ensuring a comfortable experience while you focus on the excitement of solving puzzles.

Keep the Magic Alive

To preserve the element of surprise for future agents (we mean players!), we kindly ask that you keep your phones tucked away during the mission. After all, every great detective deserves to experience those “aha!” moments firsthand!

ADVENTURE LOCATIONS

ALICE’S DREAM

You are invited to an insanely important event… Immerse yourself in the magical world of books about Alice. You’ve come to a hotel located in the former house of Lewis Carroll, author of Alice’s many adventures. It’s late. You’re tired. Make sure to catch the tail of the white rabbit and think about how you’ll get out once you climb into the hole.

8 Players Maximum

RABABANK

It’s Employee Appreciation Day, a perfect day to rob the bank. The tunnel collapsed and the team leader is stuck outside. You’ll have to get in and steal as much loot as possible before the team returns.

6 Players Maximum

A CHRISTMAS STORY

Welcome to Hohman, Indiana. It’s Christmas time and the Parker family is getting ready to celebrate. Ralphie has been working hard to be “good” and make sure that Santa is going to bring his desired gift – a Red Ryder Carbine Action 200-shot Range Model air rifle. Unfortunately, his Mom, his teacher, and even Santa himself are warning that Ralphie has to be careful because he might “shoot his eye out.” Based on the 1983 movie, this rollicking adventure is fun for escapers any time of the year. You’ll find everything from the movie that makes this an engaging experience. You’ll also find all the things you need to unlock the secrets of the Parker household and help Ralphie live out his dreams of defeating the bad guys as Red Ryder with his trusted air rifle.

8 Players Maximum

INNOCENCE

The year is 1935 and you have been convicted of a crime you didn’t commit… While being processed at the maximum-security prison for a life sentence, a guard tells you that the warden has framed you and that evidence of his cover-up is still in his office. It is locked up and secure, and you’ll have one hour to break out of your cell, sneak into the warden’s office, find the evidence and present it to the guard. Good luck and be careful not to get caught by the other prison guards.

8 Players Maximum

MYSTICAL MANNOR

An eccentric professor is famous for his world travels and vast collection of amazing oddities from far-away lands… It’s even rumored that some of the artifacts possess mystical powers that can cure sadness in anyone. Many people have tried to get access to this collection with little success and some have even disappeared without a trace. You and your team of archeologists would do anything to obtain these treasures and decided to break into the professor’s mystical manor. You have one hour to secure the items before the professor and his staff return. Be careful while exploring as you could set off an enchantment inside the manor. Good luck…you’ll need it once inside Professor Whippleton’s Manor!

8 Players Maximum

SUBMERGENCY

You and your crew have been captured on a docked submarine in enemy territory… A self-destruction sequence has been activated along with traps left by the mad assailants. You have one hour to disarm the nuclear vessel and escape in time with your entire crew or pay the consequences.

8 Players Maximum

THE GATE

A mysterious door to an Egyptian tomb has been unearthed… The door that has been discovered is a gateway to a curse that will unleash darkness upon the world. A top secret military department has built a device around The Gate to protect the world from the powers that lie beyond its threshold. With every minute that passes, the device grows weaker as the curse becomes stronger. We must finally put the curse to rest. *Not recommended for children under 16

8 Players Maximum

THE TERMINAL

You are a maintenance crew called to save the New York City subway underground… A rogue security guard has ensured chaos on the subway lines all over Manhattan. A runaway subway train is careening at full speed towards the Brooklyn Terminal. Your objective is to restore power to The Terminal and stop the train from derailing. You have one hour before the train reaches the curve and only the remote shut off button can stop it. Can you pull it together and save everyone on the train?

6 Players Maximum

PIER OF FEAR

Captain Carnage has arrived! He took over the once calm fishing village. Can you navigate the pier, keep your wits, and make it out? * NOT FOR CHILDREN

8 Players Maximum

ESCAPE THE ORDINARY

KNOW BEFORE YOU GO

Please arrive 15 minutes before your scheduled game time to ensure your full escape room experience!
View our TERMS AND CONDITIONS when booking your reservation.
We have four (4) different escape room locations. Your confirmation will provide the location details and address.
Each escape room has a maximum player limit to ensure everyone gets to fully participate in solving puzzles and enjoying the experience. These limits are carefully designed and strictly enforced – no exceptions!
We do not have room difficulty levels as our escape room adventures are unique.
Our Game Masters provide helpful hints throughout your adventure – we want you to succeed and have an amazing time! Your fun is our #1 priority.
Find a room you like – or pick and adventure that appeals to you.